Builds

Discussion in 'Engineer' started by Kyndig, May 18, 2014.

  1. Kyndig

    Kyndig Alpha Geek Legendary Gamer 2009 Original Member

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    So, I'm likely to run an Engineer as my main group toon at launch. I found this build, and really like it - heavy shield mitigation, an out and out taunt, and another threat increaser.

    http://ws-base.com/builds/generator...9.538.539.540.542.425.426.427.509.560.616.552

    The other heavily used build seems to be this one; the idea is essentially that you can use Particle Ejector for free and use all your volatility (which, after a couple normal skill uses, will regen itself) on the damage/debuf skill. Seems a little squishy though...

    http://ws-base.com/builds/generator...1.412.408.527.528.529.616.538.539.540.542.425

    Thoughts?
     
  2. Baab

    Baab Tenacious Gamer Tenacious Gamer Veteran Member 2009 Original Member

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    After playing all the classes, and thinking at first I would roll a Spellslinger, I am defintitely on the Engineer bandwagon now. After playing my Engineer I really had no desire to play any of the other classes. I never tried tanking though and purposely avoided any dungeons/adventures to leave those as unspoiled for launch.
     
  3. Kyndig

    Kyndig Alpha Geek Legendary Gamer 2009 Original Member

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    Dungeons are...tough. Very, very tough. Everyone has to know the mechanics, and learn to avoid callouts - if they don't, the whole party's screwed, and even if they do you need to have a REALLY good build to do well.
     

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